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SCAD X Harbor - Week 5

  • Writer: Wei Lou
    Wei Lou
  • Feb 2
  • 3 min read

Updated: Feb 17

Feedback

Kyle

  • Lock the camera by next week.

  • Use a super macro shot for Shot 2.

  • The petal should curve under the weight of the water in Shot 3.

  • Consider combining Shots 4 and 5 to show both the droplet and the water residue. Slightly rotate as well.

  • Reframe the logo.

Vi

  • The motion feels too slow.

  • The logo/bottle composition is too close to the top in Shot 6.

Molly

  • Reference: The bottle has more dynamic movement.

  • The motion feels too slow.

  • Add more dynamic lighting to maintain energy in Shot 5.

  • Adjust texture scale, displacement, and bump.

Hailey

  • Shot 5 is elegant but needs a more dynamic feel.

  • The branch shader is off.


Adjustment I Am Responsible for Based on Feedback:

  1. Make petal curve under the weight of the water in Shot 3.

My Remaining FX Work to Complete This Week:

  1. Adjust petal proportion.

  2. Build droplets simulation for Shot 3.




FX Tasks

  1. Petal Proportion Adjustment

    The proportions of the camellia didn’t look quite right, so I brought the reference into Houdini’s view-port. I set the bud as the center and matched its size to adjust the outer petals accordingly.

flower from last week
flower from last week
matching reference
matching reference
current flower
current flower











old version
old version
new version
new version











  1. References

  1. Petal & droplets Simulation Breakdown

    3.1 Petal Curl

    My initial approach was to use Vellum and RBD to simulate a sphere dropping onto the petal, creating a curling effect. However, after two hours of simulation, I realized this method was too time-consuming, and the reference video showed only a slight bend in the petal rather than a dramatic curl.


    To analyze the motion, I brought the video into Nuke and observed that the petal bends downward at frame4, bounces back at frame 44 and stays still at frame 95. Instead of running a full simulation, I opted to animate the petal using a Bend node, which allowed for more control and efficiency.



    3.2 Droplets Simulation

    I tested three different approaches and created a graphic to illustrate how I separated each simulation:

    A -One simulation for all droplets: difficult to make changes

    B -Simulating each droplet individually: easier to make changes but could be simplified

    C -Splitting the simulation into three groups: I realized the red and yellow droplets from approach B could be combined to reduce workload.



Red- Initially built with a FLIP solver; however, the bounce-back animation impacts the droplet. I tried adding POP Wind to counteract it and adjusting FLIP parameters, but it's difficult to maintain the same shape. This is a mesh geometry using Copy to Points to attach it to the petal.



Green- The FLIP simulation gradually decreases in size toward the end to hide in the middle. Added POP Wind to increase air resistance.













Blue- Flip simulation using volume source.










Here is a visual comparison between using a sphere and selected primitives as the emitter, both with the same parameters.

flip sim with sphere
flip sim with sphere
flip sim with less primitives (volume smoke)
flip sim with less primitives (volume smoke)












Using a Bend node to make the top of the simulation appear smaller to match the reference.




original
original
adding taper
adding taper















Merging together- Using VDB after completing the three parts.









Node graph for shot 3 droplets
Node graph for shot 3 droplets




Other Tasks

We had incorrect renders for shots 1, 2, and 3 at the end of the week. I’m helping re-render shots 2 and 3.

Here’s what we have so far—Alice did an amazing job pulling everything together. I really appreciate her patience in waiting and making last-minute adjustments.



Week 4 Visual

Shot 02 (A quick comp by me; Please check her blog for shot 2 compositing: https://www.aliceyehportfolio.com/post/scad-x-harbor-picture-company-blog)

Shot 03

 
 
 

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©2024 by Wei Lou.

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