SCAD X Harbor - Week 6
- Wei Lou
- Feb 8
- 3 min read
Updated: Feb 17
Feedback
Vi
Consider adding more flowy movement to the flower in Shot 1.
In Shot 3, center the camera and have it follow the droplets.
Shot 4 could be shorter.
Hailey
Fix the dark gray center of the flower in Shot 1.
Have the camera follow the droplets in Shot 3.
Adjust the yellow and greenish tones on the bottle in Shot 4.
Joleen
Replace the ground in Shot 1 with water.
In Shot 3, have the camera follow the drop.
Maintain the drop's shape more in Shot 4.
Add more variety to the flowers in Shot 5, with different directions.
Kyle
The depth of field and textures in Shot 1 need improvement.
Shot 1 should have a more graphic approach; it feels too busy right now.
The shaders and lighting need work.
There is too much empty space in Shot 3; bring the camera closer to the petals.
In Shot 4, the droplet looks too flat.
In Shot 5, fill in more flowers and brighten the sky.
Ensure the logo transition in Shot 5 does not overlap, and move the bottle up slightly.
Billy
Add caustics in Shot 5.
For Shot 1, art direct the space and adjust the camera placement accordingly.
In Shot 4, refine the water roll effect and adjust the IOR of the glass.
Adjustment I Am Responsible for Based on Feedback:
Fix the camera in Shot 3 (Center it and have it follow the droplets).
My Remaining FX Work to Complete This Week:
Add thickness and remove subdivide to all petals.
Build droplets for Shot 2.
FX Tasks
Adding Thickness & Removing Noise Pattern
We have the dark gray center of the flower, as mentioned by the mentors. It might be because there is no thickness of the petals, which is causing the shader to not work properly. Professor Gaynor suggested adding thickness to the petals.
Additionally, due to the high polygon count, the Alembic file is too large. I have to undo subdivide and remove the noise pattern since it won't work with low-poly geometry. Our LookDev artist will build the texture in the shader.





Droplets For Shot 2
I built 3 types of droplet shapes:



1 2 3
Select points from points in the bounding box based on random seed as a group, make sure it copy along normal.






Other Task
1.Adjusting Camera For Shot 3
Since I'm handling the droplet simulation for Shot 3, it might be easier for me to adjust the camera myself to ensure the simulation aligns properly.
We want the camera to be centered and follow the droplet as it falls. Here are the iterations:
Camera is centered with less empty space.
It follows the droplet, but it moves too quick, rotates too much.
Rotation removed. Looks more stable but still moves too fast.
Reduced 4 frames to avoid following the droplet too far down which makes it look fast.
The camera now moves slower and appears more stabilized.
( This is the camera from last week for comparison. )
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